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A Message From Ken Levine
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
Alone on here?
I'm starting to notice a pattern on here. Only one vote seems to be appearing on the submissions. Mine. I seen this happen with another group, and luckily I was able to change things so submissions could get through. I don't know if it's possible for me to do it again, but I'd like to see people's work being added again.
If anyone else that's a part of this groups co-founders list could come back and help, I'd vastly appreciate it. Or if nobody else wants to keep working at the group, I will happily handle it. But I can't do that without admin privileges. So I could use some help.
My apologies to all new members, I will try and work this ou
City of Rapture Fish Tank (BioShock)
Every other week, some of Hollywood's top prop makers build one-of-a-kind items for super-fans of comic books, video games, movies, and pop culture. In celebration of the release of The Hobbit: The Battle of the Five Armies. this week, we're turning the City of Rapture from BioShock into a fish tank!
Which build will be next? ►► Subscribe! https://www.youtube.com/watch?v=kEZtnKv8oL0
Proudest Moments
The Irrational Games team has spent the last 8 months crafting the final chapter of the BioShock Infinite saga. They are here to share with you some of their proudest work from Burial at Sea - Episode Two.
"This preview may contain spoilers" https://www.youtube.com/watch?v=7bZWq9te9ys
Irrational Games Is Shutting Down
Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally.
Levine, who ran Irrational, announced the news on the Irrational Games website today, noting that he'll be starting "a smaller, more entrepreneurial endeavor at Take-Two" and laying off all but 15 people.
"While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before," Levine wrote. "To meet the challenge ahead, I need to refocus my energy on a smaller team with a flat
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Man I was really pumped up for the game D: well I, guess I can be patient xD