ShopDreamUp AI ArtDreamUp
Deviation Actions
It was BioShock creator Ken Levine who pulled the plug on Universal's in development BioShock movie, after budget cuts left the project compromised, Levine told Edge at this week's BAFTA event in London.
"There was a deal in place and it was actually in production at Universal, and Gore Verbinski was directing it," said Levine. "And what happened was – this is my theory – it's a very big movie and Gore was very excited about it and he wanted to make a very dark, what he would call a 'hard-rated' horror film – an R rated film with a lot of blood. Then The Watchmen came out – and I really liked The Watchmen – but it didn't do well for whatever reason and the studio got cold feet about making an R rated $200 million film.
"So they said, 'Gore, what about it if it was an $80 million film?' and enough time had gone by where Gore didn't want to make an $80 million dollar film."
Levine continued: "They brought another director in and I didn't really see the match there – Take Two is one of those companies that gives a lot of trust to their creative people and so they said to me, 'if you want to kill it Ken, kill it'. And I killed it."
In the end Levine says it wasn't a project he was willing to compromise on.
"It was saying, 'You know what? I don't need to compromise'. I had the [BioShock] world, and I didn't what to see it done in a way I didn't think was right."
"There was a deal in place and it was actually in production at Universal, and Gore Verbinski was directing it," said Levine. "And what happened was – this is my theory – it's a very big movie and Gore was very excited about it and he wanted to make a very dark, what he would call a 'hard-rated' horror film – an R rated film with a lot of blood. Then The Watchmen came out – and I really liked The Watchmen – but it didn't do well for whatever reason and the studio got cold feet about making an R rated $200 million film.
"So they said, 'Gore, what about it if it was an $80 million film?' and enough time had gone by where Gore didn't want to make an $80 million dollar film."
Levine continued: "They brought another director in and I didn't really see the match there – Take Two is one of those companies that gives a lot of trust to their creative people and so they said to me, 'if you want to kill it Ken, kill it'. And I killed it."
In the end Levine says it wasn't a project he was willing to compromise on.
"It was saying, 'You know what? I don't need to compromise'. I had the [BioShock] world, and I didn't what to see it done in a way I didn't think was right."
Alone on here?
I'm starting to notice a pattern on here. Only one vote seems to be appearing on the submissions. Mine. I seen this happen with another group, and luckily I was able to change things so submissions could get through. I don't know if it's possible for me to do it again, but I'd like to see people's work being added again.
If anyone else that's a part of this groups co-founders list could come back and help, I'd vastly appreciate it. Or if nobody else wants to keep working at the group, I will happily handle it. But I can't do that without admin privileges. So I could use some help.
My apologies to all new members, I will try and work this ou
City of Rapture Fish Tank (BioShock)
Every other week, some of Hollywood's top prop makers build one-of-a-kind items for super-fans of comic books, video games, movies, and pop culture. In celebration of the release of The Hobbit: The Battle of the Five Armies. this week, we're turning the City of Rapture from BioShock into a fish tank!
Which build will be next? ►► Subscribe! https://www.youtube.com/watch?v=kEZtnKv8oL0
Proudest Moments
The Irrational Games team has spent the last 8 months crafting the final chapter of the BioShock Infinite saga. They are here to share with you some of their proudest work from Burial at Sea - Episode Two.
"This preview may contain spoilers" https://www.youtube.com/watch?v=7bZWq9te9ys
Irrational Games Is Shutting Down
Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally.
Levine, who ran Irrational, announced the news on the Irrational Games website today, noting that he'll be starting "a smaller, more entrepreneurial endeavor at Take-Two" and laying off all but 15 people.
"While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before," Levine wrote. "To meet the challenge ahead, I need to refocus my energy on a smaller team with a flat
Featured in Groups
© 2013 - 2024 Bioshockfanatics
Comments25
Join the community to add your comment. Already a deviant? Log In
This is a movie that needs to be made, however, it's just not the right circumstances as of right now. They need to find the right director who will not take so much creative liberty with the story and plot points.